![]() Oh and with keys A and D you can set the angle, however, it is pretty hard to set to exactly 45 or 30 or 15 or whatever you want as it rotates way too quickly and you have to hit quickly back and force until you get lucky to get exactly the angle you want. If you want an Iso game then you might need that isometric settings (Iso) instead of perspective as on this screenshot (Pers). Also make sure the ground and background is off (GD and BG) and everything else but the shadows (SW). ![]() Click on it, when it becomes bold then there is alpha channel (and believe or not on that screenshot that A icon is bold, very hard to distinguish between on and off. See that letter A next to the camera icon? That is the Alpha channel. ![]() It is actually pretty easy, although I agree the user interface is not that intuitive. Instead turn on the ruler and on that you can use double finger move on a Mac to set angle at a 5 degree precision (not sure on Windows or with a mouse, maybe with two buttons or middle button?) Posted in MagicaVoxel Tagged 3d, architecture, building, cube, glass. Oh and with keys A and D you can set the angle, however, it is pretty hard to set to exactly 45 or 30 or 15 or whatever you want as it rotates way too quickly and you have to hit quickly back and force until you get lucky to get exactly the angle you want. Creation of a Glass Room inspired by the Cube movies. Made a little render on MagicaVoxel with the sprites i made to mimick the style of octopath, here's the. Tranquil fully made with voxels in MagicaVoxel. Click on it, when it becomes bold then there is alpha channel (and believe or not on that screenshot that A icon is bold, very hard to distinguish between on and off. Potato the Megascarab Magicavoxel Art 2mo AndyliciousNStuff r/RimWorld. Click to expand.It is actually pretty easy, although I agree the user interface is not that intuitive.
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